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november 2024
i don't wanna write much this month. the first half was unevenful and then... look i am fine talking about minor or general Troubles but when it comes to actual Negative Events i don't want to take up space and fuck up the vibe. i'll compromise by putting things under a details
tag... if your browser doesn't support it i apologize...
heavy talk around forced outing and stuff
um so my mom found one of my t packets and needless to say things went saurrr poorly. as an. understatement. and i really don't wanna talk much about it, i don't wanna describe the whole thing, because i'd rather shut it all down in my brain and never think about this ever ever again. #tower of babel moment but well i'm not the builders i'm the tower and brother i'd be glad to become rubble; i'm so fucking tired and i say this all the time but i swear to god i need to crawl under my bed and sleep for a thousand years, a physical response i don't think i've ever felt this intensely, like my body is shutting down, just so desperate to preserve whatever energy it can for... something? at least the energy savings mode is overruling any thought of self harm, even if i suppose thinking i should have died mysteriously at age 12 before anything could happen to me might count as passive suicidal ideation (but that's par for the course at this point ← normal brain behavior). and i get so nauseous thinking of this (have you ever gone an entire day feeling dead sure you'd throw up at any given moment?). you can see i'm talking around it, not daring touch any actual event and honestly was it even that bad (yes it fucking was. it was traumatic you dumbass but well am i not physically unharmed and at home and was this not what i wanted all along with my talk of towers being struck down? in ten years this will be nothing but an unpleasant memory, just another one of the fucked up things my mom has said and done to me and i still vividly remember for no reason, which is perfectly normal).
and what's fucked up is i still have not said anything, not really, and i don't want to. i talked to my friends (and i held the fort valiantly at that bar even as my heart raced as if i were in any actual harm there, which is also perfectly normal) and one of them said it's who i am and i shouldn't have to compromise but honestly i can't do this i cannot demand anything for myself because i can't have an honest conversation with my family. that ship has sailed like ten years ago and then sunk by missile on a fine november wednesday, just in case i had any funny ideas about going after it by rowboat. and well isn't my voice nice enough already? i could stop (i'd always stop eventually, and this is a "sober" thought; i have never aimed for full cis man passability) and we could all pretend this never happened and that i can look my mom in the face again with the full knowledge of the extent of her egocentrism, of how fully she refuses to see me as an entire human being. how can you even live under the same roof as someone you now know for sure would rather see you dead than a happy dyke. "sorry i acted as if i were a person for once, won't happen again. woof.". where the fuck do we even go from here.
i don't blame myself for being careless, not in so many words. i regret slipping up with my trash protocol but at least i'm well aware the fallout is not my fault. doesn't make it any better however.
so needless to say my disco elysium thought cabinet is fighting for its life. electrochemistry and composure and whoever else are at war in here. i just think i should be doing stupid shit for funsies but i'm a good pet and don't (what would i do anyway). but dear god i've been dying for an eternal cigarette break of the soul.
art
on socmed i captioned this one "having a wank. not really into it, to be honest" after one of my favorite limmy posts, because i was feeling like drawing low energy porn. someone has to do it. the process felt like milking stone tbh, the palette that comes so easily with art academy's brush engine and the 3ds just feels bad on azpainter (where i don't have any good blendy brushes for subtle color changes) and a big screen. i ended up making it monochrome partway through and using a gradient map at the end, a process that i kinda hate (partly on "ideological" levels because i don't like relying too much on specialized digital art options and billions of post-processing steps). so it's a low energy scene but not so much an easy and low energy process on my end. oh well. that's art.
you can't really see the nuances in color here, but i sketched with watercolor pencils, which led to some interesting bleed. you do have to be careful but after the first couple layers of paint it becomes less of a problem, and i used very thick white wall paint to keep the background very clean (also because i'm low on white...). plus it helped make the asemic writing very soft: i "sketched" it in red, went around it very carefully with one layer of paint, wrote it again with green, then more paint, very carefully, around the curves. it has a nice fuzzy depth to it. i'm very hesitant to properly varnish this piece, leaving it with uneven shine.
explicit
anyone remember them... do not look at that anatomy at all please and thank you. i sure wasn't. i just wanted to draw those fat rolls
suggestive
media
games
- buckshot roulette (2024): only played it on multi, it's pretty fun and despite winning two rounds i can't really count bullets for shit. i swear the burner phone lies. anyway this has no graphics settings and surprisingly runs like shit on my laptop. recommended "relatively modern dedicated graphics card" me when i lie. maybe the multi is just poorly optimized?
- pseudo-haunting (2024): ran into a bug that didn't let me save... this game is SO compelling and unique. the protagonist is disabled and walks slowly, and can project a fast moving spirit body that moves fast and can attack enemies (and solve puzzles). you get two hp bars to take care of, physical and psychic. all with a really cool aesthetic and slowly unfolding story. the bug did take the wind off my sails but it's still so interesting!
- proximate (2024): i played the demo for this game last august, and the finished result is absolutely delicious. it's very well written and so so disorientating. the game consists mostly of going deeper and deeper into a underwater lab to collect files, and there's something so dread inducing about navigating your way into an objective and realizing you can't find the way out of the room, and all you can see are matter-of-fact descriptions of the gore around you. this story would certainly work on a traditional 3d first person game, but the lack of visuals really make it stand out. it's great.
- lost oliver (2023): it's a cute little sokoban, i think the puzzle mechanics being hms is charming. pretty difficult if you're bad at soks like me though.
- pokemon omega ruby (2014): espeon & umbreon duo run, around 13 hours. this game got on my nerves a bit with its unskippable cutscenes. as usual it's overall pretty easy even with a pretty suboptimal team so i didn't need to do much strategizing, except for grabbing some items and tms for the elite four (silk scarf quick attack dealt with sidney, expert belt dazzling gleam melted drake, and then it's just dark glasses on umbry [i was not gonna thief farm wild abra for a 5% twisted spoon and didn't wanna bother with pokehex]). optimizing for elite four is the most fun part of limited runs like these tbh.
- scavenger (2024)
- longevity escape velocity experiment (2024): cute. pretty hard. didn't finish.
- sphinx of black quartz judge my vow (2017)
still playing pokemon tcg pocket a lot, it's grown on me now i have enough of a collection to try more decks (still missing some crucial stuff like erika, and i wanna try either of the nido lines). let me go on a real ass tangent here.
tcg pocket feels really good to deckbuild in, even though the cards are boring and there aren't many options and the deck size of 20 is claustrophobic. because not only because the app is a lot cleaner than tcg live, there's a steady influx of cards, even as ftp, without you needing to do anything. due to its focus on being a collecting game, it's easy to see both your entire collection and the cards you don't own.
but the problem is the game doesn't really want you building those decks for any real purpose. for starters, a hard cap of 15 decks is insane and unjustifiable, especially when there's no way to export/import them. but even after that, the battle system crosses from beginner friendly into dumbed down. and it can be fun! i like short games well enough, but the format pretty much excludes the possibility of much deep strategy. and because there's no split between casual / competitive or in-built no-ex categories, and no elo based matchmaking, pvp quickly became dominated by meta decks that are simply boring to play against (and with, ime). and it doesn't even make sense, profits wise, imo, because most collector minded people will want to have all the shiny ex cards anyway, and the meta obsessed reddit types just need two of their drug of choice. that's damn alienating to the casual player who wants to put their favorite guys or interesting synergies in a deck and have a chance to not be steamrolled by circle circuit on turn 3.
now enter tcg live. oh yeah baby i'm in deep. tcg live fucking sucks. you get the full game, which is nice (though the power creep is even more obvious in it), but the app is really sluggish and overheats my phone badly (this might be on me for not playing on the laptop but like. i've played magic the gathering arena. it could be way better). more importantly, deck building is extremely cumbersome, and the only way to get new cards is to grind out battles with the precons, making it a place where creativity goes to die i suppose. of course, i know exactly why that is — the powers that be want people buying actual real world physical cards and playing actual real world games. but well, in this economy? i just wanted to create a deck with my favorite dark types and see how it goes, but now i have to grind using like, roaring moon, and try my luck at getting those multiple absols, who're not even in the same booster as umbreon. come on.
so what's my point here. i don't think tcg pocket needed to reimplement the full 60 card game. but dear god the battle system needed more thought put into it. just ten more cards per deck... and imo energy cards (vs the steady supply) could do a lot for this game. i expect the upcoming mini set will have spicier items and supporters, but the key thing really is that 20 cards is too tiny. we need rare candy badly for s2 pkmn to stand a chance (ideally only for non-ex though, else we're fucked). and i'd like to see discard pile interactions, though i'm not sure how they'd fit this format. idk. in the end, i like pokemon, i like the tcg more than i dislike it, but dear god they make it difficult being an adult casual fan of the franchise.
also, secondary tangent on pokemon ex: i've found that the most fun and balanced decks to play with and against are the ones with a single ex pokemon. deckbuilding this way is all about having a pretty robust base and adding in just one spicy little guy to help with meta decks. my main such deck is tentacruel / frosmoth / starmie ex, tentacruel being one of the strongest pokemon around honestly (frosmoth doesn't get played as much, but it's not weak to pikachu). beedril / eggs is also really nice, though it really needs erika, and i'm not sure about the secondary pokes (gogoat? kangaskhan?). i still think ex is a mistake and and circle circuit needed to cost 3 energy and playing moltres ex / charizard ex makes you a fucking asshole but the "lesser" evo exes can feel better on both ends. i wanna pull a wigglytuff tbh...
movies and series
- la novia ensangrentada (1972): good old 70s movie that seemed to have a very strong theme of sexist control and feminist emancipation but kinda fumbles it. full review.
- sorority house massacre (1986): spectacular fashion in display here mwah! the casual anti indigenous imagery (and classic slasher ooo mental illness scary) i can most certainly go without. yikes. and all in all a forgettable whatever movie. ehh sometimes it's enough.
books and manga
- vampire blood drive (mira ong chua): i loved this so much... it's on the lezv comic page, really recommend it if you wanna read a quick romcom!
- DNF sundered moon (fae'rynn): read the prologue and i truly wanted to like this book. it should be all i've ever wanted in my life. but the prose is SO mediocre and boring i struggled with these forty pages. this is not a novel but a minimum viable product of storytelling. it's communicating ideas at the most barebones level possible, not a morsel of flesh in there.
- ghostroots ('pemi aguda): damn holy shit. really good short stories.
- public sex: the culture of radical sex (patrick califia-rice): it's interesting, but it's more of a historical artifact of the late twentieth century usamerican zeitgeist than i was really expecting / looking for, as someone in 2024 brazil
- dick fight island (reinbun ike): i have no idea how i came across this manga, but it's a title and premise i can't really ignore, as a deeply curious person. i'm a casual fujoshi, so keep in mind i'm inexperienced, but i've never seen anything like this. it's just very fun, a really well executed hentai about guys making each other cum in a competition to decide the next president. you just don't get this stuff with yuri i'm afraid.
- go for it, nakamura! (syundei): saw this one on myanimelist and the art style caught my eye, it's really charming. the story is whatever, the sequel (go for it again) too.
- rendezvous with rama (arthur c. clarke): i was initially surprised by how bored i was by this book — i remember liking the 2001 novel — but then i remembered that's kinda just the way it goes with classic scifi (whatever that means), in part because of the dracula effect (enough pop culture influence that the original feels trite), in part because these white men just cannot compare to the much more imaginative and thematically compelling works by butler, le guin and the wealth of contemporary scifi i usually read. oh well. this is a very reactive novel: an event occurs and people resolve it, and then another event occurs and so on, and the characters are very nothing, the events uninteresting on their treatment as pure obstacles, like they're checks on a rpg.
- abolish the family: a manifesto for care and liberation (sophie lewis): a really straightforward read, i wish it went a little more in depth (given i'm already sold on family abolition — as a transgender anti-capitalist it's nonsensical not to be — and am looking for more concrete stuff), but pretty good. extremely fucking funny i read this in one sitting the night before my family life fucking imploded.
- land of the lustrous (haruko ichikawa): ok finally finished what i started ages ago. good lirrrrd. there's some spectacular art in this manga. i liked it a lot overall, though i feel it has some really unused potential, especially when it comes to the secondary characters, and especially when it comes to gender (all the gems get lowkey femmed by the mangaka and that's not in the fun sexy way, it's just a strange drift). justice for cairngorm holy shit.
- ghost in the shell (masamume shirow): can you believe i hadn't read this yet. it's really cool, interesting how different the tone is from the movie. truly a two cakes situation. also this has the cutest ai/robots on earth. i love the fuchikoma so much...
- a desolation called peace (arkady martine): save meeeeee. all the parallels here (beautifully set up in the first book) are delicious, the shard trick and the imagos and the aliens and the sunlit — how wide is the definition of you and all that. god i love complicated personhood!! wonder if there are plans for a third. i am not sure that it is needed, really, but there's some still untapped veins i'm curious about.
not sure what i'll read next, i might finish the sex life of the saints: an erotics of ancient hagiography, which is really dense if you don't know anything about ancient hagiography to begin with.
✌️
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