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august 2025

uh hey. not much to talk about this month tbh. i'm still working on the machine vn zine, but software has been pissing me off. made more music for my friend's upcoming game too, which has been freed from working title hell and will probably be featured on september's artlog. i'm also juggling some other vidya game ideas after an extremely fruitful late night conversation about speculative eroge. and, of course, there's the upcoming erohorror vn jam which i really can't help joining. i wanna make a low stakes 70s sexploitation homage.

new on the site: i've finally updated the rss update script so it's properly automated now. does anyone even use it other than me? no idea, but i like it better now! in fact, it's fucking perfect for my use now yayy. the utc offset automation is unsolved because i don't give a shit honestly. it'd be tasty, don't get me wrong, but how often do we change timezones. it's fine.

media

games

played tons of zeroranger cementing that 1) i much much prefer danmaku and 2) i still like stgs enough to have lots of fun with this. the game's good! the final boss is so fucking hard. 2-3 grapefruit is a big difficulty spike because the fight is so reactive, but despair is definitely A Final Boss. jesus christ. and in some ways yeag that's cool but i do wish her difficulty had less to do with rng. i don't like rng. or rather, i find determinism more compelling. comparing her to any touhou fight is night and day... anyway it's kinda shelved because of th20 but i'll clear it eventually.

i also finished umineko episode 3! looks like i'll get into the answer arcs this year still teehee :3

toxic yuri vn jam

i promised i'd continue but uh. i kinda forgor... it usually happens with jams: i needed to take a bit of a break from vns. again, here are all jam entries and here's the webring.

movies and series

books and manga


see you soon :)

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